Features
Contribution Score
A weighted composite score that measures a player's overall contribution to the server, going beyond just kills and deaths.
Scoring Formula
The contribution score is a weighted sum of multiple stat categories. Each category has a configurable weight that determines how much it contributes to the final score.
score = (kills * w1) + (zombie_kills * w2) + (distance_km * w3)
+ (structures * w4) + (blood_donated * w5)
+ (revives * w6) + (crafting * w7) + (healing * w8)
- bully_penaltyDefault Weights
kills1.0PvP killszombie_kills0.3Zombie/infected killsdistance0.1Distance travelled (per km)structures0.5Structures placedblood_donated2.0Blood transfusions givenrevives3.0Players revivedcrafting0.2Items craftedhealing0.5Healing actions (bandages, morphine, etc.)Bully Penalty
The bully penalty reduces a player's contribution score when they repeatedly kill freshly-spawned players. The system detects "spawn kills" based on the victim's playtime since their last spawn and applies an increasing penalty for repeated offences. This discourages toxic behaviour while still allowing legitimate kills near spawn areas.
Weight Presets
Server admins can choose from pre-built weight presets or create a fully custom configuration. Presets adjust all weights at once to match the server's playstyle.
PvP
Heavily weights kills and combat stats. Ideal for PvP-focused servers.
Emphasis: kills, headshots, longest shot
Balanced
Equal weighting across combat, survival, and social stats. The default preset.
Emphasis: all categories equally
Survival
Emphasizes distance, playtime, and zombie kills. Good for hardcore survival servers.
Emphasis: distance, zombie_kills, structures
Community
Rewards social actions like revives, blood donations, and healing. Great for RP servers.
Emphasis: revives, blood_donated, healing
Custom Weights
Pro+Pro plan and above can set individual weights for each stat category. Custom weights are configured in the admin dashboard under Configuration → Scoring. Changes take effect on the next nightly computation cycle.