Features

Achievements

36 achievements across 5 categories give players meaningful goals to work toward. Each achievement has 4 tiers, and progress is tracked automatically.

Categories

Combat
  • First Blood — Get your first PvP kill
  • Sharpshooter — Land a headshot from 300m+
  • Rampage — Get 5 kills in a single session
Survival
  • Survivor — Survive for 6 hours in a single life
  • Ironman — Travel 50km in a single life
  • Cold Blooded — Survive a hypothermia event
Exploration
  • Wanderer — Travel 100km total
  • Globe Trotter — Visit all danger zones
  • Night Owl — Log 10 hours of nighttime play
Social
  • Medic — Revive 10 players
  • Blood Donor — Perform 5 blood transfusions
  • Community Builder — Place 50 structures
Mastery
  • Veteran — Log 100 sessions
  • Completionist — Earn all Bronze tier achievements
  • Legend — Reach top 1% in any stat

Tier System

Each achievement has four tiers with increasing thresholds. Players earn the tier badge when they reach the corresponding threshold.

Bronze

Entry-level threshold, achievable by most active players.

Silver

Moderate threshold, requires dedicated play.

Gold

High threshold, only reached by top players.

Platinum

Elite threshold, reserved for exceptional performance.

Config-Driven

Achievement definitions are config-driven, meaning thresholds and criteria are defined in the database rather than hard-coded. This allows us to add new achievements or adjust difficulty without code changes. Achievements are computed nightly during the batch job cycle at 03:00 UTC.

Plan Availability

Achievements are available on all plans. The Achievements tab on player profiles shows progress and earned badges. Achievement notifications on the server page require the Pro plan or higher.