Getting Started
Verify Setup
Confirm that the RanklyStats mod is running correctly and data is flowing to your dashboard.
Step 1 — Check RPT Logs
After starting your server, open the latest .RPT log file in your profiles directory. Search for "Rankly" to find mod messages. You should see:
[Rankly] RanklyStats mod initialized
[Rankly] Config loaded — endpoint: https://rankly.gg/api/ingest
[Rankly] API key validated
[Rankly] Ready — tracking eventsRPT files are typically located at profiles\DayZServer_x64_*.RPT (where "profiles" is your -profiles= directory).
Error Messages to Watch For
[Rankly] RanklyConfig.json not found — Config file is missing or in the wrong directory[Rankly] Invalid API key format — API key does not match the expected RNKLY-XXXX-XXXX-XXXX-XXXX format[Rankly] Failed to reach endpoint — Network issue or firewall blocking outbound HTTPSStep 2 — Check Your Dashboard
Once a player connects to your server, data should appear on your Rankly dashboard within 1–2 minutes. Look for:
Expected Timeline
Common Issues
Wrong profiles directory
RanklyConfig.json is not in the directory set by your -profiles= launch parameter. Check that the file is in the correct folder. The RPT log will show "RanklyConfig.json not found" if the mod cannot locate it.
Move RanklyConfig.json to the correct profiles directory and restart the server.
Firewall blocking outbound HTTPS
Your server host may block outgoing connections on port 443. The mod needs to reach https://rankly.gg to send data.
Allow outbound HTTPS (port 443) to rankly.gg in your server firewall or contact your hosting provider.
Placeholder API key not replaced
If the config still contains "RNKLY-XXXX-XXXX-XXXX-XXXX" the API will reject all events with a 401 Unauthorized response.
Replace the placeholder with your actual API key from the Rankly dashboard.
Using -mod instead of -servermod
If you accidentally used -mod=@RanklyStats, clients will be required to download the mod to join. RanklyStats is server-side only.
Change -mod to -servermod in your launch parameters.
No players connected
The mod only generates events when players are on the server. An empty server will not produce data.
Connect a player to the server and wait 1-2 minutes for the first batch of events to be sent.
Still Not Working?
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